Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. c – Campaign content expansion with. . Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Quantum Heatsink hullmod: - New extra system: Cryoflare. With ion pulser it'll take an hour to destroy even enforcer. Evolution 3. 1. 4% completed, the first "ship" appears. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. 0: - Change Starsector version to 0. fs. Choose your faction (or establish your own) and dominate the Sector! 9. Basic maintenance (standard) is 70%, meaning up to 20%. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. 1a] Supply Forging 1. . If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. some d-mods are even objectively better end-game I'd argue. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. Credits. g. 1. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. ago. Phase Lib. 1 Mod, the choice for serious players seeking advanced features and customization options. Arranging holidays in an embrace with the Starsector is priceless. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. And they have good ships around the planet too. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. I also noticed various missing ship hulls in the starsector. 0 Mod, the choice for serious players seeking advanced features and customization options. json. 0. 1a. Star Forge Utilities 0. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. Lol safety. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. csv. 9 -> ~0. 1. Try focusing on one faction at a time. ago. That's it, really. 93. Some of the product will be exported for income, and some of it will be. Ship Catalogue / Variant Editor (SCVE) v1. - Made the Lithovore's Radar move. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. 1a] Industrial. Much has happened, and much is yet to become reality. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. Here comes the Star Wars mod in the year of 2020. lang. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. I use 20 for no specific reason. 15. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. : The more DP your entire fleet has, the more you get to deploy. Uploaded: 23 Feb 2019 . DynaSector isn't updated for Starsector 0. GranAegis. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. The button is basically saying that your colony is the same as pirate base. 12. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". modded help. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Normally, hull is protected by armor. Eji1700. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Hammerhead is, IMO, defensively superior. Only add the. Go to starsector r/starsector. 95. Pondering trying to give it some. The ship can also be renamed and its weapon groups changed here. Pristine Nanoforges have a base price of 200 000 credits. Compatibility improvements I intend to make once other mods update for 0. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. 95. 96a: - Support for Unknown Skies planet type change projects. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. 4480 Posts 61 Topics Last post by JEENAH. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. • 1 yr. - Additional armor and hull and light shield capacity for basic Archean Order station. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. The theme has a early 1900s German aesthetic. If you want a planet just for the ruins, you can settle a colony, check what the Old. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Mining blaster. yeah I honestly can't go back to pristine ships after industry skills. E. Alpha makes copies with free integrated hull mods. 3. g. This fixes an oversight when production variables carried over to the next ability use. I guess it's a problem with grand sector. 7. Elevate your Starsector gameplay with the [0. DolanTheCaptan • 2 yr. 181 is for 0. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. « Reply #10 on: August 01, 2020, 06:31:12 PM ». With our comprehensive installation and usage guide, you'll be able to install and use [0. There’s a modded faction called HMI (Hazard Mining Incorporated). getHullSpec (). As far as I know, the deflector shields come built-in. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. Re: [0. 96a] Industrial. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. ago. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Oh, and cute girls. Uniquifying the Factions, Part 2. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Evolution 3. So if you want your escort protecting the front (e. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. intrinsic_parity. 0. EG. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. am experiencing a bug with the current version of Mayasura (8. The super ships you can make with the hull forge triangle. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Try focusing on one faction at a time. Starsector Hull Mods Guide - 0. -Engage, Harass, Eliminate are all different things. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Overhauls. • 15 days ago. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. 1a-RC6 Vanilla Starsector in D tier, whew. I could compress and send you my mod folder, if I can be allowed to do so. 26. Join a faction to gain useful support and represent them in war and peace, or start your own. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. This is my ship pack mod. They are both flagship and AI fits sprinkled all over the place. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. with shields that are very far away from. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 95. Hello, I'd like to report a couple of bugs that I've found. TheThunderhawk • 3 yr. Tier list for Character Skills in 0. 96a] Industrial. Very important. 10. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 3 « 1 2 3. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. ago. 2MB ; 24-- Star Forge Utilities 0. 1. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 0. ago. Added a setting for unlock of ability and hullmods at game start. Removed skills changes. Be careful when boarding ships. Admiral; Posts: 1393; Re: Hull Mod Guide. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Elevate your Starsector gameplay with the [0. - Updated for Starsector 0. Also, you can't reverse engineer copied ships in the engineering hub, sadly. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. RuntimeException: Ship hull variant [kite_Stock] not. I hear proponents of that a lot and I don't think it's at all true. 1a-RC3] Hull Restoration. I just saw, the game received 2 mayor updates that should've fixed those issues. 8. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Sorry this took so long, uni this year killed and. The Armament Support System consumes AI cores and the other one is called Special. ago. ago. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Evolution add a new industry Salvage Yards making the count to 5. 96 changed some UI code and some mods can have. it can be useful at times to drop your. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. 5. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. Hoist the sails and go pirating. 1. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Their exclusive living hull designs (seen. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. fs. With new feature come out after 0. 0. They grant bonuses such as increased range and armor. if the officer is assigned to another ship with the wingcom. He. Armor in starsector is different as it is a separate system from hull points. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. 3. 7. - Adjusted the hull repair rate of its passive system from 1% to 0. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Battlecruiser: I think you already get it. combat. I'm wondering, is it worth getting now? This thread is archived. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. Appropriate industries are Heavy Industry or Orbital Works. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. fs. 1a-RCC6 GrumpyThumper Gaming 2. Re: Ship Build Compendium (Vanilla) [0. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 1a] Industrial. 96a] Industrial. Reloads at a random interval of 10-15 seconds. 25. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. 2 as a flagship. With our comprehensive installation and usage guide, you'll be able to install and use [0. Then deconstructed it to copy it in a hull forge and. Evolution 3. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Added Three Domain Stations, these are buildable at colonies. 5. Will be interested to hear more. If you prefer small ships, then build your perks accordingly. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. 95. Fatal: Ship hull spec [csp_griffinP] not found. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Light cruiser: basically the child of a destroyer and a cruiser. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. starfarer. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. 4. TheOrganHarvester123 • 1 mo. v2. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. Starsector > Mods > [0. 95. ScriptStore - Class. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 4 > 0. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 2b - Playable Fighters, wings with personality. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. Experimental Hull Modifications by lyravega [0. The broken ones you put in some sort of research facility and they recover a blank template. 96a] Forge Production v1. . It's nice to see Sateen on my own fleet. Changelog: 1. Beware though it increases ordinance points for all ships. 16. 5 with ease and take your gaming experience to the next level. starfarer. Quote from: SonnaBanana on September 11, 2022,. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Removed extra skill point scaling. The mod is currently on test stage, feedback and suggestions are highly appreciated. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 6. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. 96a-RC10] BigBeans Ship Compilation. 95. Re: [0. c - Colony content expansion. this is from last patch but the idea holds up. 1. . Blueprints, Doctrine, and Production. 95. 3. Arranging holidays in an embrace with the Starsector is priceless. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. . Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Changes. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. This means that you can. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. . 9 - Quick compression hotfix bundled with some WIP changes that I had already done. The large ripple uses a lot of video memory. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. aaronrizz • 3 yr. Last I played it added +25% income to the colony. 3 with ease and take your gaming experience to the next level. Mods must be compatible with the current version of Starsector to make it on this list,. Advice for good ships/ layouts for new players. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. As far as ship choice, it sounds like you have something that works for you, at least for now. 96a] Industrial. 9. 1 / 10. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 96a] Iron Shell 1. fs. ago. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. 1 - should be save-compatible with 1. Humans can make things, especially considering the technology level in starsector's universe. r/starsector. c - Campaign content expansion. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Automated with data. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. 3. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. So i heard something about a mod adding more hull mods and was very interested. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Repairing a ship with 1 d-mod costs 1. ago. I use it mainly to obliterate stations Reply. add a line to csv file. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. 5: Super duper compatibility for 0. 4X game features in Starsector. The launcher works, but the loading screen to the main menu is where it crashes. I. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. This is a work in progress, so if you are a competent modder please consider adding to this. Can't imagine playing Starsector without it.